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Monte Carlo eXtreme (MCX) - CUDA Edition

  • Author: Qianqian Fang <fangq at nmr.mgh.harvard.edu>
  • License: GNU General Public License version 3 (GPLv3)
  • Version: 0.5.1 (Black-hole update 1)

Table of Content:

1. Introduction
2. Requirement and Installation
3. Running Simulations
4. Using MCXLAB in MATLAB and Octave
5. Using MCX Studio GUI
6. Interpreting Output
6.1. Output files
6.2. Console Print Messages
6.3. Reference

1. Introduction

Monte Carlo eXtreme (MCX) is a fast photon transport simulation software for 3D heterogeneous turbid media. By taking advantage of the massively parallel threads and extremely low memory latency in a modern graphics processing unit (GPU), this program is able to perform Monte Carlo (MC) simulations at a blazing speed, typically hundreds to a thousand times faster than a fully optimized CPU-based MC implementation.

The algorithm of this software is detailed in the Reference [1]. A short summary of the main features includes:

  • . 3D heterogeneous media represented by voxelated array
  • . boundary reflection support
  • . time-resolved photon transport simulation
  • . saving photon partial path lengths at the detectors
  • . optimized random number generators
  • . build-in flux/fluence normalization to output Green's functions
  • . user adjustable voxel resolution
  • . improved accuracy near the source with atomic operations
  • . cross-platform graphics user interface
  • . native Matlab/Octave support for high usability

This software can be used on Windows, Linux and Mac OS. MCX is written in CUDA and can be used with NVIDIA hardware with the native NVIDIA drivers, or used with GPU ocelot open-source libraries for CPUs and AMD GPUs. An OpenCL implementation of MCX, i.e. MCX-CL, will be announced soon and can support NVIDIA/AMD/Intel hardware out-of-box.

2. Requirement and Installation

For MCX-CUDA, the requirements for using this software are

  • . a CUDA capable NVIDIA graphics card
  • . pre-installed CUDA driver [1] and NVIDIA graphics driver

If your hardware does not support CUDA, the installation of the CUDA toolkit will fail. A list of CUDA capable cards can be found at [2]. Generally speaking, GeForce 8XXX series or newer are required. Using the latest NVIDIA card is expected to generate the best speed (GTX 4xx is twice faster than 2xx, which is twice faster than 8800/9800). For simulations with large volumes, sufficient video memory is also required to perform the simulation. The minimum amount of graphics memory required for a MC simulation is Nx*Ny*Nz*Ng bytes for the input tissue data plus Nx*Ny*Nz*Ng*4 bytes for the output flux/fluence data - where Nx,Ny,Nz are the dimensions of the tissue volume, Ng is the number of concurrent time gates, 4 is the size of a single-precision floating-point number. MCX does not require double-precision support in your hardware.

To install MCX, you simply download the binary executable corresponding to your computer architecture (32 or 64bit) and platform, extract the package and run the executable under the <mcx root>/bin directory. For Linux and MacOS users, you need to add the following lines to your shell initialization scripts. First, use "echo $SHELL" command to identify your shell type. For csh/tcsh, add the following lines to your ~/.cshrc file:

  if ("uname -p" =~ "*_64" ) then
	  setenv LD_LIBRARY_PATH "/usr/local/cuda/lib64:$LD_LIBRARY_PATH"
  else
	  setenv LD_LIBRARY_PATH "/usr/local/cuda/lib:$LD_LIBRARY_PATH"
  endif
  setenv PATH "/usr/local/cuda/bin:$PATH"

and for bash/sh users, add

  if [[ "uname -p" =~ .*_64 ]]; then
	  export LD_LIBRARY_PATH="/usr/local/cuda/lib64:$LD_LIBRARY_PATH"
  else
	  export LD_LIBRARY_PATH="/usr/local/cuda/lib:$LD_LIBRARY_PATH"
  fi
  export PATH="/usr/local/cuda/bin:$PATH"

to your ~/.bash_profile.

If the path "/usr/local/cuda/lib*" does not exist on your system or the CUDA library is not installed under this directory, then substitute the actual path under which libcudart.* exists.

3. Running Simulations

To run a simulation, the minimum input is a configuration (text) file, and a volume file (a binary file with each byte representing a medium index). Typing the name of the executable without any parameters, will print the help information and a list of supported parameters, such as the following:

usage: mcx <param1> <param2> ...
where possible parameters include (the first item in [] is the default value)
 -i 	       (--interactive) interactive mode
 -s sessionid  (--session)     a string to label all output file names
 -f config     (--input)       read config from a file
 -n [0|int]    (--photon)      total photon number (exponential form accepted)
 -m [0|int]    (--move)        photon moves/thread(not supported, use -n only)
 -t [2048|int] (--thread)      total thread number
 -T [64|int]   (--blocksize)   thread number per block
 -A [0|int]    (--autopilot)   auto thread config:1-dedicated GPU,2-non-dedic.
 -G [0|int]    (--gpu)         specify which GPU to use, list GPU by -L, 0 auto
 -r [1|int]    (--repeat)      number of repetitions
 -a [0|1]      (--array)       1 for C array (row-major), 0 for Matlab array
 -z [0|1]      (--srcfrom0)    1 src/detector coord. start from 0, 0 go from 1
 -g [1|int]    (--gategroup)   number of time gates per run
 -b [1|0]      (--reflect)     1 to reflect photons at ext. boundary,0 to exit
 -B [0|1]      (--reflectin)   1 to reflect photons at int. boundary, 0 do not
 -e [0.|float] (--minenergy)   minimum energy level to terminate a photon
 -R [0.|float] (--skipradius)  zone half-edge from source for improved accuracy
 -u [1.|float] (--unitinmm)    defines the length unit for the grid edge
 -U [1|0]      (--normalize)   1 to normalize flux to unitary, 0 save raw
 -d [1|0]      (--savedet)     1 to save photon info at detectors, 0 not save
 -M [0|1]      (--dumpmask)    1 to dump detector volume masks, 0 do not save
 -H [1000000]  (--maxdetphoton)max number of detected photons
 -S [1|0]      (--save2pt)     1 to save the flux field, 0 do not save
 -E [0|int]    (--seed)        set random-number-generator seed
 -h            (--help)        print this message
 -l            (--log)         print messages to a log file instead
 -L            (--listgpu)     print GPU information only
 -I            (--printgpu)    print GPU information and run program
 -v            (--version)     print MCX revision number
example:
       mcx -A -n 1e7 -f input.inp -G 1 
or
       mcx -t 2048 -T 64 -n 1e7 -f input.inp -s test -r 2 -g 10 -U 0 -b 1 -G 1

the above command will launch 2048 GPU threads (-t) with every 64 threads a block (-T); a total of 1e7 photons will be simulated by the first GPU (-G 1) with two equally divided runs (-r); the media/source configuration will be read from input.inp (-f) and the output will be labeled with the session id "test" (-s); input media index array is in column-major format (-a); the simulation will run 10 concurrent time gates (-g). Photons passing through the defined detector positions will be saved for later rescaling (-d).

Currently, MCX supports a modified version of the input file format used by tMCimg. (The difference is that MCX allows comments in the input file) A typical MCX input file looks like this:

 1000000              # total photon, use -n to overwrite in the command line
 29012392             # RNG seed, negative to generate
 30.0 30.0 1.0        # source position (mm)
 0 0 1                # initial directional vector
 0.e+00 1.e-09 1.e-10 # time-gates(s): start, end, step
 semi60x60x60.bin     # volume ('unsigned char' format)
 1 60 1 60            # x: voxel size, dim, start/end indices
 1 60 1 60            # y: voxel size, dim, start/end indices 
 1 60 1 60            # z: voxel size, dim, start/end indices
 1                    # num of media
 1.010101 0.01 0.005 1.37  # scat. mus (1/mm), g, mua (1/mm), n
 4       1            # detector number and radius (in grid unit)
 30.0    20.0    1.0  # detector 1 position (real numbers in grid unit)
 30.0    40.0    1.0  # ...
 20.0    30.0    1.0
 40.0    30.0    1.0

Note that the scattering coefficient mus=musp/(1-g).

The volume file (semi60x60x60.bin in the above example), can be read in two ways by MCX: row-major[3] or column-major depending on the value of the user parameter "-a". If the volume file was saved using matlab or fortran, the byte order is column-major, and you should use "-a 0" or leave it out of the command line. If it was saved using the fwrite() in C, the order is row-major, and you can either use "-a 1".

The time gate parameter is specified by three numbers: start time, end time and time step size (in seconds). In the above example, the configuration specifies a total time window of [0 1] ns, with a 0.1 ns resolution. That means the total number of time gates is 10.

MCX provides an advanced option, -g, to run simulations when the GPU memory is limited. It specifies how many time gates to simulate concurrently. Users may want to limit that number to less than the total number specified in the input file - and by default it runs one gate at a time in a single simulation. But if there's enough memory based on the memory requirement in Section II, you can simulate all 10 time gates (from the above example) concurrently by using "-g 10" in which case you have to make sure the video card has at least 60*60*60*10*5=10MB of free memory. If you do not include the -g, MCX will assume you want to simulate just 1 time gate at a time.. If you specify a time-gate number greater than the total number in the input file, (e.g, "-g 20") MCX will stop when the 10 time-gates are completed. If you use the autopilot mode (-A), then the time-gates are automatically estimated for you.

4. Using MCXLAB in MATLAB and Octave

MCXLAB is the native MEX version of MCX for Matlab and GNU Octave. It compiles the entire MCX code into a MEX function which can be called directly inside Matlab or Octave. The input and output files in MCX are replaced by convenient in-memory struct variables in MCXLAB, thus, making it much easier to use and interact. Matlab/Octave also provides convenient plotting and data analysis functions. With MCXLAB, your analysis can be streamlined and speed- up without involving disk files.

Please read the mcxlab/README.txt file for more details on how to install and use MCXLAB.

5. Using MCX Studio GUI

MCX Studio is a graphics user interface (GUI) for MCX. It gives users a straightforward way to set the command line options and simulation parameters. It also allows users to create different simulation tasks and organize them into a project and save for later use. MCX Studio can be run on many platforms such as Windows, GNU Linux and Mac OS.

To use MCX Studio, it is suggested to put the mcxstudio binary in the same directory as the mcx command; alternatively, you can also add the path to mcx command to your PATH environment variable.

When launching MCX Studio, it will automatically check if mcx binary is in the search path, if so, the "GPU" button in the toolbar will be enabled. It is suggested to click on this button once, and see if you can see a list of GPUs and their parameters printed in the output field at the bottom part of the window. If you are able to see this information, your system is ready to run MCX simulations. If you get error messages or not able to see any usable GPU, please check the following:

  • are you running MCX Studio/MCX on a computer with a supported card?
  • have you installed the CUDA/nVidia drivers correctly?
  • did you put mcx in the same folder as mcxstudio or add its path to PATH?

If your system is properly configured, you can now add new simulations by clicking the "New" button. MCX Studio will ask you to give a session id string for this task. Then you should be able to adjust the parameters based on your needs. Once you finish the adjustment, you should click the "Verify" button to see if there are obvious mistakes. If everything is fine, the "Run" button will be activated. Click on it once will start your simulation. If you want to abort the current simulation, you can click the "Stop" button.

You can create multiple tasks with MCX Studio by hitting the "New" button multiple times. The information for all of the sessions can be saved as a project file (with .mcxp extension) by clicking the "Save" button. You can load a previously saved project file back to MCX Studio by clicking the "Load" button.

6. Interpreting Output

MCX output consists of two parts, the flux volume file and messages printed on the screen.

6.1. Output files

An mc2 file contains the flux distribution from the simulation in the given medium. By default, this flux is a normalized solution (as opposed to the raw probability) therefore, one can compare this directly to the analytical solutions (i.e. Green's function). The order of storage in the mc2 files is the same as the input file: i.e., if the input is row-major, the output is row-major, and so on. The dimensions of the file are Nx, Ny, Nz, and Ng where Ng is the total number of time gates.

By default, MCX produces the Green's function of the fluence rate (or flux) for the given domain and source. Sometime it is also known as the time-domain "two-point" function. If you run MCX with the following command

   mcx -f input.inp -s output ....

the flux data will be saved in a file named "output.dat" under the current folder. If you run MCX without "-s output", the output file will be named as "input.inp.dat".

To understand this further, you need to know that a flux is measured by number of particles passing through an infinitesimal spherical surface per unit time at a given location. The unit of MCX output flux is "1/(mm2s)", if the flux is interpreted as the "particle flux" [4], or "J/(mm2s)", if it is interpreted as the "energy flux" [4].

The Green's function of the flux simply means that the flux is produced by a unitary source. In simple terms, this represents the fraction of particles/energy that arrives a location per second under the radiation of 1 unit (packet or J) of particle or energy at time t=0. The Green's function is calculated by a process referred to as the "normalization" in the MCX code and is detailed in the MCX paper [5] (MCX and MMC outputs share the same meanings).

Please be aware that the output flux is calculated at each time-window defined in the input file. For example, if you type

   0.e+00 5.e-09 1e-10  # time-gates(s): start, end, step

in the 5th row in the input file, MCX will produce 50 flux distributions, corresponding to the time-windows at [0 0.1] ns, [0.1 0.2]ns ... and [4.9,5.0] ns. To convert the flux distributions to the fluence distributions for each time-window, you just need to multiply each solution by the width of the window, 0.1 ns in this case. To convert the time-domain flux to the continuous-wave (CW) fluence, you need to integrate the flux in t=[0,inf]. Assuming the flux after 5 ns is negligible, then the CW fluence is simply sum(flux_i*0.1 ns, i=1,50). You can read mcx/examples/validation/plotsimudata.m and mcx/examples/sphbox/plotresults.m for examples to compare an MCX output with the analytical flux/fluence solutions.

One can load a mc2 output file into Matlab or Octave using the loadmc2 function in the <mcx root>/utils folder.

To get a continuous-wave solution, run a simulation with a sufficiently long time window, and sum the flux along the time dimension, for example

   mcx=loadmc2('output.mc2',[60 60 60 10],'float');
   cw_mcx=sum(mcx,4);

Note that for time-resolved simulations, the corresponding solution in the results approximates the flux at the center point of each time window. For example, if the simulation time window setting is [t0,t0+dt,t0+2dt,t0+3dt...,t1], the time points for the snapshots stored in the solution file is located at [t0+dt/2, t0+3*dt/2, t0+5*dt/2, ... ,t1-dt/2]

A more detailed interpretation of the output data can be found at http://mcx.sf.net/cgi-bin/index.cgi?MMC/Doc/FAQ#How_do_I_interpret_MMC_s_output_data

6.2. Console Print Messages

Timing information is printed on the screen (stdout). The clock starts (at time T0) right before the initialization data is copied from CPU to GPU. For each simulation, the elapsed time from T0 is printed (in ms). Also the accumulated elapsed time is printed for all memory transaction from GPU to CPU.

6.3. Reference

[1] Qianqian Fang and David A. Boas, "Monte Carlo Simulation of Photon Migration in 3D Turbid Media Accelerated by Graphics Processing Units," Optics Express, vol. 17, issue 22, pp. 20178-20190 (2009).

If you use MCX in your research, the author of this software would like you to cite the above paper in your related publications.

Links:

 [1] http://developer.nvidia.com/cuda-downloads
 [2] http://www.nvidia.com/object/cuda_gpus.html
 [3] http://en.wikipedia.org/wiki/Row-major_order
 [4] http://science.jrank.org/pages/60024/particle-fluence.html
 [5] http://www.opticsinfobase.org/oe/abstract.cfm?uri=oe-17-22-20178
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